CommunicationBridgeSetMultiplayerComponent Method
If the Multiplayer reference is null, set it to active MultiplayerManager component.
Namespace: Alteruna.Multiplayer.UnityAssembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
protected bool SetMultiplayerComponent(
bool force = false
)
- force Boolean (Optional)
- When set to true, it will ignore the current value of the Multiplayer reference
BooleanTrue when Multiplayer is not null.
void OnEnable() => SetMultiplayerComponent();