CommunicationBridgeReset Method
We set the Multiplayer reference when the component is reset in order to save performance in the spawn frame.
Namespace: Alteruna.Multiplayer.UnityAssembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
public virtual void Reset()