RigidbodySynchronizableCommonSendData Field

When true, this client will sync the object will to all other clients.

Definition

Namespace: Alteruna.Multiplayer.Unity
Assembly: Alteruna.Multiplayer.UnityFiles (in Alteruna.Multiplayer.UnityFiles.dll) Version: 1.0.0+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public bool SendData

Field Value

Boolean

Remarks

Only one client can control the object at a time. Enabling this will disable it on all other clients.

See Also