RigidbodySynchronizableCommonApplyAsTransform Field
When true, the object will be moved and rotated using its transform directly instead of using the physics engine. This is not recommended, but may resolve some issues where it doesn't sync correctly.
Namespace: Alteruna.Multiplayer.UnityAssembly: Alteruna.Multiplayer.UnityFiles (in Alteruna.Multiplayer.UnityFiles.dll) Version: 1.0.0+c5328b35489e83c42e288435f5acf6115fd519e0
public bool ApplyAsTransform
Field Value
Boolean