RigidbodySynchronizableCommonAllowCollisionToAssumeOwner Field

When false, collisions will not cause the object to switch which client is simulated on.

Definition

Namespace: Alteruna.Multiplayer.Unity
Assembly: Alteruna.Multiplayer.UnityFiles (in Alteruna.Multiplayer.UnityFiles.dll) Version: 1.0.0+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public bool AllowCollisionToAssumeOwner

Field Value

Boolean

See Also