MultiplayerManagerOnForceSync Field

Called before data is synced for a force sync packet.

Definition

Namespace: Alteruna.Multiplayer.Unity
Assembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public UnityEvent<ForceSyncEvent> OnForceSync

Field Value

UnityEventForceSyncEvent

Remarks

In most cases, OnRoomJoined is preferred over OnForceSync.

See Also