InputSynchronizableUseLocalInput Field
Whether to use local input or use reply as input. When false, all clients including the sender will receive inputs simultaneously. (assuming identical connection)
Namespace: Alteruna.Multiplayer.Unity.InputSynchronizableAssembly: Alteruna.Multiplayer.UnityFiles (in Alteruna.Multiplayer.UnityFiles.dll) Version: 1.0.0+c5328b35489e83c42e288435f5acf6115fd519e0
public bool UseLocalInput
Field Value
Boolean