InputSynchronizableUseLocalInput Field

Whether to use local input or use reply as input. When false, all clients including the sender will receive inputs simultaneously. (assuming identical connection)

Definition

Namespace: Alteruna.Multiplayer.Unity.InputSynchronizable
Assembly: Alteruna.Multiplayer.UnityFiles (in Alteruna.Multiplayer.UnityFiles.dll) Version: 1.0.0+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public bool UseLocalInput

Field Value

Boolean

See Also