MultiplayerManagerTransportStarted Event

Invoked right after the transport layer has (re)started. Anything that needs to configure the transport (e.g. network simulation settings) should hook this instead of racing the start sequence.

Definition

Namespace: Alteruna.Multiplayer.Unity
Assembly: Alteruna.Multiplayer.Unity (in Alteruna.Multiplayer.Unity.dll) Version: 2.1.3+c5328b35489e83c42e288435f5acf6115fd519e0
C#
public event Action TransportStarted

Value

Action

See Also